Runner
Runner is a solo project which I am currently still developing. I wanted to start experimenting with Unreal Engine for game development and this would be the result of that experiment and learning process.
Gameplay is simple: Avoid obstacles and collect as many coins as you can before you lose. You lose by falling off or hitting an obstacle. Game gets harder as score increases and so do the obstacles. Assets such as textures, materials, models and sounds are currently standard assets issued with the Unreal Engine itself which will later be swapped to the final assets when the game further ahead development wise.
Gameplay is simple: Avoid obstacles and collect as many coins as you can before you lose. You lose by falling off or hitting an obstacle. Game gets harder as score increases and so do the obstacles. Assets such as textures, materials, models and sounds are currently standard assets issued with the Unreal Engine itself which will later be swapped to the final assets when the game further ahead development wise.